Wizard

Wizards
There are various schools of wizardry to be explored. Some are only open to certain races, while others are widely used. The art of casting spells requires a knowledge of exactly what an individual is trying to accomplish, and is often cast by thought, chanting, or hand movements. Often an individual can choose between being a generalized wizard, having minor to moderate knowledge in all schools, or be a specialist, having the utmost skill in a certain school of magic.

One school of magic is forbidden to all races, as no one is allowed to become a Necromancer.

Human Wizards
Humans who seek to learn the ability to cast magic find themselves faced with a variety of options to choose from. A human wizard may find themselves to cast almost any spell, from creating a ball of light, to launching a magic missile at an enemy. Humans who choose to become a wizard are often intelligent, and many use their skills to destroy both users, and creations of dark magic.

Elf Wizards
Due to their ability to spend many years studying the art of magic, Elves who devote their lives to magic, have the opportunity to become some of the strongest wizards in their time. An inherited trait amongst all elves is the ability to use magic, granting them an advantage should they seek to enhance their magical prowess. Elves have tried to share their natural ability to use magic, but it remains an art given to all elves, while other races have to study to be able to use magic.

Dwarf Wizards
Dwarves who are gifted with the ability to use magic often lean towards manipulating nature. A dwarf wizard, for instance, may be more keen to use heat and elements from the ground to create a flame, rather than sompletely creating one. Though dwarves with the ability to use magic are rare, they are genuinely respected, and can travel to an elvish city to gain further knowledge in magic

Halfling Wizard
Halflings are able to cast spells that utilize the nature around them, or include elemental aspects. A halfling may use the humidity for instance, to create a large water attack.